"The Fourth District will be a beacon for all people who value the traditional historical values that makes the State great"

- Vice Admiral Van Cleef

Monday, May 12

A Summer of Industry in the District

Note: Industry Changes have been delayed until the 22 July Release and will not be on TQ on 3 June.

This summer, industry is being shaken up with multiple changes impacting industry across the cluster (Devblogs: 0123, 4, 5, 6  Dev Posts: A, B, C).   High-sec industrialist are lamenting the "gross" advantages that null-sec will have and the resulting exodus of their labors to inaccessible null (despite the data).

Providence and the District are however not inaccessible to neutrals and Providence friendly entities (check your status here).  For the frontier industrialist, the District offers access to all four Outpost variants and Providence's leading market hub (F-YH5B) within 4-jumps, all with offices available.  While exact details from the upgrade team (see Devblogs) remain vague, an initial estimate is that District teams and facilities will cost the capsuleer industrialist less than 1% the cost of the end-item*.

*Unless of course a system some how exceeds 0.04% of the Global Job's Fraction of Production/Research hours

The District's Outposts are at various stages of upgrade, enabling the District to optimize much of our future infrastructure based on how the changes pan out.  These facilities already compete with starbase based facilities in terms of costs.  While the fuel cost for a starbase will run at a minimum 100m ISK/month, office rentals in the District are only 50M ISK/month.

In addition, the District has a policy in place for interested individuals and corporations to establish Planetary Colonies throughout the District.  As the local infrastructure, mining, and industrial markets mature, opportunities in the ongoing development of the District will also increase.

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